By: Kate Van Druff
The Oculus Rift VR headset has been a long time coming. Founded by Palmer Luckey and Brendan Iribe, Oculus VR launched a Kickstarter campaign during the summer of 2012 to bring to life a versatile virtual reality head-mounted display for serious gamers. The idea of Oculus Rift captured the attention of the masses and garnered $10 million for its development in those early days, with parent company Facebook purchasing Oculus VR in March 2014. As of March 28, 2016, the fruits of the company’s labor have now, finally, come to market.
Facebook Founder Mark Zuckerberg recently addressed the release of Oculus in a video on Facebook, illustrating key features and touting the “trippy experience” of what VR actually does. Instead of trying to convince yourself that you’re really there as with normal video game computing, he says you find yourself trying to convince yourself that you aren’t actually there and that it’s not a real thing. And, isn’t that the true beauty of virtual reality?
Now, onto the Oculus Rift… here are a few things you should know about it.
So there you have it. A cutting-edge gaming system reserved for serious, elite gamers with time to play and money to burn. Featuring realistic visual and audio effects, 30 current game options, and endless possibilities for creation of new games, Oculus Rift crafts its own shiny new dimension of reality. VR is everything we hoped (and expected) it would be, and the Oculus Rift delivers an exciting experience in full 360-degree enjoyment. Welcome to the future.